TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: 'Dark', backgroundColor: '#000000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })